A Challenge of Faith (COF) is a moral or ethical question posed to the player of a cleric, and the players around the table anonymously vote on how good or bad their response was.
- A COF is a question or a statement that the Cleric player must respond to.
- A successful WIS Saving Throw performed by the Cleric player wins the COF.
- For an individual COF, the DC could be set manually.
- Successively, I'd use an increasing DC. Example: there is a DC8 calibration floor for question 0; the DC increments by 2 for every question thereafter; the questions get progressively tougher to answer.
- There is a score-based vote taken from the rest of the players that becomes a modifier to the Cleric's WIS Saving Throw.
- Players around the gaming table are asked to anonymously score the cleric’s response to each COF 1-5. The scores are totaled and an average (rounding down) is taken as a bonus to the cleric’s die roll.
- Voting is performed to take the pulse of a moral/ethical response from other players around the table, and to influence the die roll.
- Mechanics:
- The COF is presented to the cleric.
- The cleric responds verbally to the COF.
- The vote is taken from the other players; the scores averaged; the bonus calculated.
- The player rolls against DC-x. The voting bonus is added to the roll.
- If the player makes the DC check, they win the COF.
- If the player fails the DC check, they lose the COF.
- A cumulative point system could be used with successive COF's, to meet some larger numerical threshold. Example: 1d10 points awarded per COF, 10 COF's, with a success threshold of 50 accumulated points.
- Succeeding at the the Challenges of Faith earns the PC some XP.